File Name: design patterns explained by shalloway and trott .zip
Alan Shalloway. James R. The annual Pattern Languages of Programming Conference proceedings  include many examples of domain-specific patterns.
View larger. Preview this title online. Request a copy. Additional order info. Buy this product. K educators : This link is for individuals purchasing with credit cards or PayPal only. The book starts with a complete overview of the fundamental principles of patterns, and the role of object-oriented analysis and design in contemporary software development. Then, using easy-to-understand sample code, Alan Shalloway and James Trott illuminate dozens of today's most useful patterns: their underlying concepts, advantages, tradeoffs, implementation techniques, and pitfalls to avoid.
Many patterns are accompanied by UML diagrams. Building on their best-selling First Edition, Shalloway and Trott have thoroughly updated this book to reflect new software design trends, patterns, and implementation techniques. Reflecting extensive reader feedback, they have deepened and clarified coverage throughout, and reorganized content for even greater ease of understanding. Download Sample Chapter. This material is protected under all copyright laws, as they currently exist.
No portion of this material may be reproduced, in any form or by any means, without permission in writing from the publisher. A thoroughly-revised and timely second edition to one of the most successful introductory design patterns books on the market. The Object-Oriented Paradigm. The Problem of Requirements. Dealing with Changes: Using Functional Decomposition.
Dealing with Changing Requirements. Object-Oriented Programming in Action. Special Object Methods. Interaction Diagrams. Understand the Vocabulary. Describe the Problem. The Essential Challenges and Approaches. A Standard Object-Oriented Solution.
Solving with Special Cases. An Introduction to Design Patterns. Design Patterns Arose from Architecture and Anthropology. Moving from Architectural to Software Design Patterns. Why Study Design Patterns? Other Advantages of Studying Design Patterns. Introducing the Facade Pattern. Learning the Facade Pattern. Field Notes: The Facade Pattern.
Introducing the Adapter Pattern. Learning the Adapter Pattern. Field Notes: The Adapter Pattern. Commonality and Variability Analysis and Abstract Classes. The Qualities of Agile Coding. An Approach to Handling New Requirements. Handling New Requirements. The Strategy Pattern. Field Notes: Using the Strategy Pattern. Introducing the Bridge Pattern. Learning the Bridge Pattern: An Example.
Learning the Bridge Pattern: Deriving It. The Bridge Pattern in Retrospect. Field Notes: Using the Bridge Pattern. The Abstract Factory Pattern. Introducing the Abstract Factory Pattern. Building by Adding Distinctions. Thinking in Patterns. Thinking in Patterns: Step 1. Thinking in Patterns: Step 2a.
Thinking in Patterns: Step 2b. Thinking in Patterns: Step 2c. Thinking in Patterns: Steps 2a and 2b Repeated Facade. Thinking in Patterns: Steps 2a and 2b Repeated Adapter. Thinking in Patterns: Step 3. Comparison with the Previous Solution. The Principles and Strategies of Design Patterns. The Open-Closed Principle. The Principle of Designing from Context. The Principle of Encapsulating Variation. Abstract Classes vs. The Principle of Healthy Skepticism.
Commonality and Variability Analysis. Commonality and Variability Analysis and Application Design. In the Real World: Variations. A Little More Detail. The Decorator Pattern. Applying the Decorator Pattern to the Case Study.
Field Notes: Using the Decorator Pattern. The Essence of the Decorator Pattern. Categories of Patterns. The Observer Pattern. Applying the Observer to the Case Study. Field Notes: Using the Observer Pattern. The Template Method Pattern. Lessons from Design Patterns: Factories. The Universal Context Revisited. Factories Follow Our Guidelines.
Limiting the Vectors of Change. Another Way to Think About It. Different Roles of Factories. Introducing the Singleton Pattern. Applying the Singleton Pattern to the Case Study. A Problem Requiring the Management of Objects. The Object Pool Pattern. The Factory Method Pattern. More Requirements for the Case Study. Steps in the Software Process.
Parallels in Factories and XP Practices. A Summary of Object-Oriented Principles. How Design Patterns Encapsulate Implementations. Commonality and Variability Analysis and Design Patterns. Decomposing a Problem Domain into Responsibilities.
Patterns and Contextual Design.
In software engineering , a software design pattern is a general, reusable solution to a commonly occurring problem within a given context in software design. It is not a finished design that can be transformed directly into source or machine code. Rather, it is a description or template for how to solve a problem that can be used in many different situations. Design patterns are formalized best practices that the programmer can use to solve common problems when designing an application or system. Object-oriented design patterns typically show relationships and interactions between classes or objects , without specifying the final application classes or objects that are involved. Patterns that imply mutable state may be unsuited for functional programming languages, some patterns can be rendered unnecessary in languages that have built-in support for solving the problem they are trying to solve, and object-oriented patterns are not necessarily suitable for non-object-oriented languages. Design patterns may be viewed as a structured approach to computer programming intermediate between the levels of a programming paradigm and a concrete algorithm.
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Design Patterns Explained complements the existing design patterns texts and may perform a very useful role, fitting between introductory texts such as UML Distilled and the more advanced patterns books. Using dozens of updated Java examples, it shows programmers and architects exactly how to use patterns to design, develop, and deliver software far more effectively. Many patterns are accompanied by UML diagrams. Building on their best-selling First Edition, Shalloway and Trott have thoroughly updated this book to reflect new software design trends, patterns, and implementation techniques. Reflecting extensive reader feedback, they have deepened and clarified coverage throughout, and reorganized content for even greater ease of understanding.
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I would expect that readers with a basic understanding of object-oriented programming and design would find this book useful, before approaching design patterns completely.
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